Dragging multiple items in treeview
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/01/2006 at 09:32, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.5
Platform:
Language(s) : C++ ;---------
Hi,I would like to drag multiple selected items from a treeview, to another item in the treeview.
Currently, I can re-organize the treeview items 1 by 1, but I'm not sure how to make it work with multiple selected items.
I am currently doing it like this
virtual void InsertObject(void *root,void *userdata,void *obj,LONG dragtype,void *dragobject,LONG insertmode, Bool bCopy) { BaseObject *head = (BaseObject* )root; UserData *user = (UserData* )userdata; BaseObject *op = (BaseObject* )obj; switch(dragtype) { case MYPLUGIN_ITEM_DRAG: { BaseObject *dragop = (BaseObject* )dragobject; dragop->Remove(); dragop->InsertUnder(op); break; } } return ;
dragobject looks like its always a BaseObject, and not an AtomArray (which I was assuming if I dragged multiple selected items)
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/01/2006 at 13:13, xxxxxxxx wrote:
Have you tried checking for DRAGTYPE_ATOMARRAY in the BFM_DRAGRECEIVE message? Since the TreeView is basically an extension of GeUserArea (note that I say 'basically'), this message should be received somewhere (either in the TreeView or in the owning GeDialog).
There is also something else to consider from TreeViewFunctions: GenerateDragArray().
Having not tried any multiple-object drags in a TreeView myself, I'm just offering up some suggestions.