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    Load Dialog Plugin

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 31/10/2005 at 04:51, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.1 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      How can I load my dialog plugin from another dialog plugin?
      Bool b=Open(TRUE,PLUGIN_ID,-1,-1);
      This code open a blank dialog, not my require plugin, even thought I pass PLUGIN_ID to this open function.
      Can anyone help me ?
      Thanks in advance.
      Mann Khine.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 01/11/2005 at 07:15, xxxxxxxx wrote:

        The PLUGIN_ID you pass there is only used so that C4D knows which CommandData to call RestoreLayout() with. It doesn't affect the dialog content. You will either need to duplicate the dialog code, if the two plugins are in different modules, or send a message to the other plugin to open its dialog.

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