Cameras Target Distance
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/08/2005 at 03:29, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.102
Platform: Windows ;
Language(s) : C++ ;---------
Whats the proper method for retrieving
the cameras target distance?The CameraObject only provides zoom, aperture etc.
and the camera don't has a target point
attached by tag. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/08/2005 at 03:57, xxxxxxxx wrote:
I've found out that RayCamera with [Real middle]
contains the information.VolumeData has
"RayCamera* GetRayCamera(void);"But how to get the VolumeData?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/08/2005 at 08:49, xxxxxxxx wrote:
Don't get me wrong, I don't need code,
just a hint for the direction in the
class structure.Is VolumeData an overall structure in
the scene or does every object contain
this? Is there something like obj->getVolumeData()?For any help
Thanks in advance!Sascha
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/08/2005 at 03:30, xxxxxxxx wrote:
I don't know much about it ...
But when I'm browsing for Render ...
I found that Render class has a member function namely GetInitialVolumeData and it returns VolumeData ..With all my respects
ZawMinTun -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/08/2005 at 05:31, xxxxxxxx wrote:
I've seen this method too, but since I'm
using a single CPU machine, don't know
if it works. I'll test with cpu = 0...Thanks
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/08/2005 at 01:07, xxxxxxxx wrote:
Its base (BaseVolumeData) is used by the render to hold data about the currently traced ray. VolumeData has lots of useful functions in it. If you want to get the to cameras tags then use GetRayCamera, this returns the rendering camera (RayCamera) and from here you have 'link' which points to the original camera object.