Render
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/06/2005 at 20:59, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9
Platform: Windows ;
Language(s) : C++ ;---------
Hello ...Here I come again to ask for your help ...
How can I render a document in the Editor ...
I found 2 functions RenderDocument() and StartEditorRender()...RenderDocument() was also discussed in a forum of plugin cafe and it helped me a lot ...But the output rendered is shown on the other window not in the Editor ...
I want to render in the Editor ...
How can I do it ..
I used StartEditorRender ...
No error and also no result ...
The screen seems to happen a flash for a second ...
I can't find any web content about that ...So please show me a way to render in the Editor ...
With all my respects ...
ZawMinTun -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 27/06/2005 at 15:25, xxxxxxxx wrote:
Use CallCommand(IDM_RENDERALL), with IDM_RENDERALL=12163.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/06/2005 at 21:39, xxxxxxxx wrote:
Thank you ... Mikael
Sorry I'm late ...
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/06/2005 at 22:40, xxxxxxxx wrote:
Please I can't
CallCommand is leading to the error of
Undeclare Identifier ...In help file, it said c4d_general.h is needed ...
So I declare it ...
But the error is still existing ...I used these headers ...
#include "c4d.h"
#include "c4d_symbols.h"
#include "c4d_general.h"
#include "c4d_baseobject.h" -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/07/2005 at 20:26, xxxxxxxx wrote:
Hello ...
So silent ... ?
Please ... how can I use that by using SendCoreMessage ...Hope you'll do a favor for me ... ?
With all my respects ...
ZawMinTun -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/07/2005 at 01:58, xxxxxxxx wrote:
It looks like CallCommand() was added in 9.1. You will need to download the free update. If you need the plugin to work in <9.1 you can use SendCoreMessage() like this:
BaseContainer msg(COREMSG_CINEMA_EXECUTEEDITORCOMMAND); msg.SetLong(COREMSG_CINEMA_EXECUTEEDITORCOMMAND, id); Bool result=SendCoreMessage(COREMSG_CINEMA, msg, 0).GetLong()
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/07/2005 at 20:36, xxxxxxxx wrote:
Thanks a lot ...
I hope it will help me solve my problems ...With all my respects
ZawMinTun -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/07/2005 at 21:12, xxxxxxxx wrote:
Hello Mr.Sterner
Sorry to say but I still can't ...
I want to do copy and paste when a button is clicked ...
But the code do nothing no result .. no error ...
The return is always <<True>> ... show in the MsgDlg ..
So what is still needing to do ..
I mean sending a message....or ...?
Here is my code ...BaseDocument *doc=GetActiveDocument();
BaseObject *obj=doc->GetActiveObject();
if(obj==NULL)
{
MessageDialog("Please select one object!");
return TURE;
}
BaseContainer msg1(COREMSG_CINEMA_EXECUTEEDITORCOMMAND);
msg1.SetLong(COREMSG_CINEMA_EXECUTEEDITORCOMMAND, 12107);
SendCoreMessage(COREMSG_CINEMA, msg1, 0);
BaseContainer msg2(COREMSG_CINEMA_EXECUTEEDITORCOMMAND);
msg2.SetLong(COREMSG_CINEMA_EXECUTEEDITORCOMMAND, 12108);
Bool bTmp=SendCoreMessage(COREMSG_CINEMA, msg2, 0).GetLong();
if(bTmp)
{
MessageDialog("True");
}
else
{
MessageDialog("False");
}With all my respects ...
ZawMinTun