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    how to skip rendering

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 09/05/2005 at 18:14, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.5 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hallo,

      I write a Videopost plugin that actually only writes files and does not process the rendering. So I like to skip the rendering for each frame. Is it possible at all? I really like to keep it as Vieopost plugin because I have easy access to the current frame and a description. I don't like to use dialogs.

      thanks in advance,

      Matthias

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 09/05/2005 at 23:45, xxxxxxxx wrote:

        Try SkipRenderProcess() from VolumeData or just return RAY_USERBREAK from your post plugin. Sketch and Toon does something similar for vector rendering.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 10/05/2005 at 01:37, xxxxxxxx wrote:

          thanks David, problem is I write this for 8.5 and there is no SkipRenderProcess() and RAY_USERBREAK quits the whole rendering. Another thought, my plugin runs in VP_FRAME, is the Volumedata valid at this point?

          Matthias

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 10/05/2005 at 06:05, xxxxxxxx wrote:

            No its not available until VP_RENDER. Could you not render the frames yourself? Sketch does the frames itself but calls the renderer per frame, using RAY_USERBREAK to terminate each render once the vectors are created. Its not possible to block the rendering in any other ways, you can use CalcVolumetric and return trans=0, col=0 to block some rendering but CINEMA will still evaluate the first span.

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