spline alignment issue
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/04/2005 at 09:09, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.1
Platform: Windows ;
Language(s) : C++ ;---------
Hello all.
I'm trying to align an object to a spline.
All works great as long as the spline's axis is aligned to it's parent's axis.I know I'm missing something obvious, but if someone feels like nudging me in the right direction it would be much appreciated.
Here's what I've got:
vPosition = splineObj->GetSplinePoint(splinePos, 0, NULL); vTangent = splineObj->GetSplineTangent(splinePos, 0, NULL); m.off = vPosition; m.v3 = vTangent; m.v2 = Vector(0,1,0); m.v1 = m.v3 % m.v2; m.v2 = m.v3 % m.v1; op->SetMg(m);
-chris
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/04/2005 at 13:35, xxxxxxxx wrote:
Do "op->SetMg(splineObj->GetMg() * m)" to convert m, which is currently expressed in local coordinates of the spline, to world coordinates.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/04/2005 at 14:40, xxxxxxxx wrote:
Thanks Mikael... I knew it was something simple....
-chris