Retrieve SoundSequence Sound file?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/03/2005 at 20:47, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.503
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
All that I need to do is get the file string for a Sound file from a Sound Sequence properties, but I'm getting "" as the result for a real name ("martian.wav" for testing). Here's the code:BaseContainer* data = seq->GetDataInstance();
String lvl = String("");
// Write Sound Properties (if applicable)
if (soundTrack)
{
str = lvl+" SOUND ";
str += (data->GetBool(ID_SOUND_ONOFF))?"ON ":"OFF ";
str += """+data->GetString(ID_SOUND_NAME)+""";
if (!WriteLine(str)) return FALSE;
}What am I doing wrong? ID_SOUND_NAME is a STRING in the SEsound.res file. There doesn't appear any other way to get to it (e.g.: using a method).
Thanks,
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/03/2005 at 21:33, xxxxxxxx wrote:
N'er Mind.
Retrieved it with Atom::GetParameter().
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/03/2005 at 08:05, xxxxxxxx wrote:
I love people finding their own solutions and bugs. ;-D