MovieSaver and QTVR ?
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/03/2005 at 21:13, xxxxxxxx wrote:
User Information:
Cinema 4D Version:
Platform:
Language(s) :---------
Hi,I have a question about the MovieSaver class. Is it possible to save QTVR files? I get only normal QT files. Here a test code:
Bool MenuTest::Execute(BaseDocument *doc) { Filename fn = GeGetStartupPath(); if(!fn.FileSelect(0, GE_SAVE, &String;("Please select a movie!"))) return TRUE; AutoAlloc<MovieSaver> ms; if(!ms) return TRUE; AutoAlloc<BaseBitmap> bm; if(!bm) return TRUE; bm->Init(320, 240); bm->SetPen(255, 0, 0); bm->Line(64, 64, 196, 196); BaseContainer bc; ms->Choose(FILTER_QTVRSAVER_PANORAMA, &bc;); if(!ms->Open(fn, bm, 25, FILTER_QTVRSAVER_PANORAMA, &bc;, SAVEBIT_ALPHA)) return TRUE; bm->SetPen(0, 255, 0); bm->Line(196, 64, 64, 196); if(!ms->Write(bm)) { ms->Close(); return TRUE; } bm->SetPen(0, 0, 255); bm->Line(64, 128, 196, 128); if(!ms->Write(bm)) { ms->Close(); return TRUE; } ms->Close(); bm->FlushAll(); return TRUE; }
any ideas?
regards, Matthias
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/03/2005 at 08:56, xxxxxxxx wrote:
ok, is it possible at all to save QTVR from within a plugin? I want to make a plugin that uses custom camera paths for object QTVR.
please help
regards, Matthias
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/03/2005 at 09:23, xxxxxxxx wrote:
Although the Filter Types page says they are used by BaseBitmap and MovieSaver class, the MovieSaver page only lists those 6 of them, where FILTER_QTVRSAVER_PANORAMA is not included. And as you cannot get it to work, I´d assume it´s not possible.
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/03/2005 at 13:06, xxxxxxxx wrote:
Yes, this looks like a limitation. I guess it would be possible to work around it by letting the renderer do the work, creating a QTVR rendering of a camera fixed plane with a custom shader. Or you could save the raw pictures and use an external tool.