ToolData
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/02/2005 at 02:05, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9
Platform: Windows ;
Language(s) : C++ ;---------
HelloI want to create a tool plugin.
So I took a look at Liquid Tool code.
But I got no idea how to get and use the data .... input from the
Dialog (In liquid tool, they are R,G,B).All I want to do is ...
I want to create a tool plugin.
But some data will be the input from the dialog.With all my respects ...
ZawMinTun -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/02/2005 at 20:19, xxxxxxxx wrote:
Hello ... No help?
Maybe, my presentation of the problem is not clear.I want to do is like ( eg ) a mirror tool.
I want to let the user to use the mouse when he uses my tool. But some data will come from the sub-dialog ( whicn is under the object browser as in mirror tool).
How can I get the data from that sub-dialog?
Am I understood?
I'll come again.
At that next time, I will show you some code ( but now I'm confusing myself and if I show it may be worse.)Please do a favour for me.
With all my respect ...
ZawMinTun -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/02/2005 at 13:02, xxxxxxxx wrote:
Hmm, I'm afraid the liquid tool isn't very clear in that respect. It never sets any values in GetToolData(GetActiveDocument(),ID_LIQUIDTOOL). Normally I believe you would set the tool data values in GeDialog::Command() and then read them from the tool functions where you need them.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/02/2005 at 18:39, xxxxxxxx wrote:
So good to hear that...
Thank you very much Mikael ...I think I'm beginning to see the light ...
With all my thanks and respects ...
ZawMinTun