Drawing a bitmap inside a dialog
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 05:29, xxxxxxxx wrote:
call your UserArea Draw function and call the member function DrawBitmap(...) to draw your image.
See the example kuro posted
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 06:20, xxxxxxxx wrote:
Know what? Its not working yet. I just have to type:
userx->Draw(0,0,81,81)
right?
Isn't working
Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 06:27, xxxxxxxx wrote:
no, you have to do it like this:
MyUserArea::Draw(x1,y1,x2,y2) { OffScreenOn(); SetClippingRegion(x1,y1,x2,y2); DrawBitmap(your_bitmap, 0, 0, 81, 81, 0, 0, 81, 81, BMP_NORMAL); }
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 06:31, xxxxxxxx wrote:
I did, Samir. But I'm drawing it by calling userx->Draw(0,0,81,81); from inside my dialog routines. Or, how should I draw it?
Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 06:36, xxxxxxxx wrote:
? you don´t need to call it seperately. Once you call the Draw method as I posted it, it will be drawn. If you change the bitmap, all you need to do is redrawing the userarea with userx->Redraw();
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 06:56, xxxxxxxx wrote:
Well, the Draw method is never called. I placed a println in there and nothing is printed to the Console
Want me to send you the listing?Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 07:00, xxxxxxxx wrote:
yeah, send it over.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 07:30, xxxxxxxx wrote:
Thank you. I just send it over to your mail
Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 07:49, xxxxxxxx wrote:
Hey, you guys are having way to much fun without me!
Actually getting the GeUserArea to Draw() is the tricky part. As you can see by my code, I just 'force' a draw in the GeUserArea Init() method.
Let me know how it turns out.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 14:11, xxxxxxxx wrote:
The code works as expected. It doesn´t seem to work for Rui on his MAC though. However, I assumed that the picture files he uses may be "unusable" (maybe due to unsupported compression types or similar). Rui wanted to check if other pic types do work for him. He´ll get back to us when he knows more.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2005 at 14:25, xxxxxxxx wrote:
Gotcha. Here's hoping that it's unusable image formats and not something more sinister.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/02/2005 at 04:49, xxxxxxxx wrote:
Thank you very much Robert and Samir.
It was in fact the file format. I changed it to uncompressed tiff and is working now. I always thought that jpeg was fine but I guess I will go on using uncompressed tiff from now on.Rui Batista