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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 21/10/2004 at 03:42, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      I have my own object and want to edit the member variables of my object through a DescriptionCustomGui:
      Here my source (i'm doing all steps as described in the docs) :
      In Oworld.res
      CONTAINER Oworld
      {
      NAME Oworld;
      GROUP ID_TEMPOBJECTPROPERTIES
      {
      STRING TEMPOBJECT_ID { }
      }
      }
      In Oworld.h
      #ifndef _Oworld_H_
      #define _Oworld_H_
      enum
      {
      TEMPOBJECT_ID = 3000,
      ID_TEMPOBJECTPROPERTIES= 3001,
      Oworld = 3002
      };
      #endif
       
      In Oworld.str.
      STRINGTABLE Oworld
      {
      Oworld "World";
      }
      In my mainapp:
      ...
      #include "Oworld.h"
      ...
      //i want to assign my "CONTAINER" Oworld to the CUSTOMGUI_DESCRIPTION
      void* desc = FindCustomGui_(IDC_CUSTOM2, CUSTOMGUI_DESCRIPTION);
      if(desc != NULL)
      {
      //sample with C4D-Objects
      PluginObject* pObj1 = PluginObject::Alloc(Olight); //it works with Olight, Oplane
      //my object
      PluginObject* pObj2 = PluginObject::Alloc(Oworld); //doesn't work, pObj2 is NULL
      //later i will do:
      if(pObj2 != NULL)
      {
      ((DescriptionCustomGui* )desc)->SetObject(pObj);
      }
      }
      ...
      Where is my mistake.
      Thanks for all replys.
      Torsten

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 21/10/2004 at 18:42, xxxxxxxx wrote:

        Howdy,

        I'm not absolutely sure, but don't you need to include the line...

        INCLUDE Obase

        ...right after NAME Oworld?

        Adios,
        Cactus Dan

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 21/10/2004 at 23:09, xxxxxxxx wrote:

          I inserted the line, but there are no changes to my problem.
          Thanks, Torsten

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 22/10/2004 at 00:28, xxxxxxxx wrote:

            You also need to create a NodeData class, for example "WorldObjectData : public ObjectData" in order to be able to use PluginObject::Alloc(Oworld). Set the description string of the class to "Oworld" in RegisterObjectPlugin().

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 22/10/2004 at 10:28, xxxxxxxx wrote:

              Thanks, Mikael.
              I did the changes and i get an allocated object of my type Oworld. But when i want to assign the object to my DescriptionCustomGui, i dont see anything. Should i not expect to see my CONTAINER from the Oworld.res file in the DescriptionCustomGui?

              ...
              PluginObject* pObj = PluginObject::Alloc(Oworld);
              if(pObj != NULL)
              {   ((DescriptionCustomGui* )desc)->SetObject(pObj); //here i dont see anything in the DescriptionCustomGui
              }
              ...

              Torsten

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 27/10/2004 at 04:27, xxxxxxxx wrote:

                After trying a lot i found one solution:
                The allocated PluginObject must inserted in an allocated BaseDocument. And this document must inserted to C4D. After that, the DescriptionCustomGui shows the assigned PluginObject.
                BaseDocument* basedoc = BaseDocument::Alloc();
                InsertBaseDocument(basedoc);
                PluginObject* pObj = PluginObject::Alloc(Oworld);
                basedoc->InsertObject(pObj,0,0,FALSE);
                But i have not found any solution to hide the document from the user.
                Is there a way to allocate a BaseDocument and assign it to C4D without showing it to the user?
                Thanks, Torsten

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 03/11/2004 at 11:12, xxxxxxxx wrote:

                  No, inserted documents are always visible. I guess DESCRIPTION_OBJECTSNOTINDOC solved the problem anyway?

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