ports
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/10/2004 at 07:48, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;---------
Hi,
i'm a starter with c4d but i need to produce some serious custom routines.
Is it possible to make a custom nodein xpresso, i mean no compilation of existing nodes, but a real new node?
I want to access the serial port from within C4D.
Is that possible, from a plug, or from a xpresso node, or other?
In other words how can i reach the operating system from within c4d, or the other way around.
Can I use and receive os messages ?
is there any sample code for these topics.
thanks,
JvA -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/10/2004 at 08:35, xxxxxxxx wrote:
You can create new XPresso nodes in a plugin. In fact, the existing nodes in CINEMA also seem to be implemented as a plugin. It lives in Resource/modules/gv/ExpressionTag. The API docs do not talk about XPresso though, the internal name for it is GraphView. In my copy of the API docs, the entry point for GraphView is pages/c4d_graphview/doc_GV367.html.
I think it should also be possible to use the entire Win32 API from within a plugin. Since plugins are essentially DLLs, I don't see a reason why you could not link to the system's core libraries and use them.
However, I do not have any experiece with Win32 in that respect.Michael
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/10/2004 at 14:52, xxxxxxxx wrote:
Thanks Michael, that save's me a lot of digging.
The clock is a good example, as i had a quick look.
Still: anybody with good sample source to acces the real world ?
Jan