Material Keys
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/08/2004 at 09:04, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.207
Platform: Windows ;
Language(s) : C++ ;---------
Hey
I'm trying to get my plugin to key frame the changes in a texture tag. I'm just wondering how do I access the "Material" property of a data key on a material track?
Thanks -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/08/2004 at 00:42, xxxxxxxx wrote:
GeData d; key->GetParameter(DescID(DATAKEY_VALUE), d, 0); BaseMaterial* mat = static_cast<BaseMaterial*>(d.GetLink(doc, Mbase));
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/08/2004 at 09:34, xxxxxxxx wrote:
Thanks a lot for the quick reply. I guess I was hoping for the code to set the material property for the data key. I tried using:
//material is a BaseMaterial which is parameter passed in GeData d = GeData(material->GetData()); key->SetParameter(DescID(DATAKEY_VALUE), d, DESCFLAGS_DONTCHECKMINMAX);
It doesn't appear this works. Any ideas on what's wrong? Or is there a better way of doing this?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/08/2004 at 10:32, xxxxxxxx wrote:
GetData() returns the data container, not a GeData. You need to create a BaseLink and send in a GeData with that to SetParameter() :
AutoAlloc<BaseLink> link; link.SetLink(material); key->SetParameter(DescID(DATAKEY_VALUE), GeData(link), 0);
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/08/2004 at 10:52, xxxxxxxx wrote:
Thanks a lot Mikael! Works perfectly after a few small modifications. Here's what I had to change if anyone's interested:
AutoAlloc <BaseLink> link; link->SetLink(material); key->SetParameter(DescID(DATAKEY_VALUE), GeData(link), DESCFLAGS_DONTCHECKMINMAX);
Thanks again