Create material groups
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/06/2004 at 00:04, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.200
Platform: Windows ;
Language(s) : C++ ;---------
Hi,
I have some problem, to read a material group with a specific ID.
I add the new group with following commands:BaseContainer group;
group.SetLong( MATERIALGROUP_ID, 12345 );
group.SetString( MATERIALGROUP_NAME, "TEST" );
group.SetBool( MATERIALGROUP_SELECTED, TRUE);
GetActiveDocument()->MaterialGroup_Add( group );Now, I´ve got a new material group. But if I read with the command
BaseContainer *bc = GetActiveDocument()->MaterialGroup_GetID( 12345 );
The return pointer is always NULL. But the group exist. I see it.
Has anyone an idea ... -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/06/2004 at 14:05, xxxxxxxx wrote:
Confirmed. The ID seems to be set to the index, rather than the value you suppy in Add().
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/06/2004 at 14:44, xxxxxxxx wrote:
This is by design. C4D assigns the ID. You can check which ID was assigned in the container returned by _Add().