Creating a preference dialog?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 27/03/2004 at 08:35, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.206
Platform:
Language(s) : C++ ;---------
Hi,Im trying to create a preferences dialog but im not sure what I need to do.
I created the basic classes to represent a preference dialog
class MyPrefsDialog: public PrefsDlg_Base { public: MyPrefsDialog(PrefsDialogHookClass *hook) : PrefsDlg_Base(ID_PLUGIN,hook) { } }; class MyPrefs: public PrefsDialogHookClass { public: virtual SubDialog *Alloc() { return gNew MyPrefsDialog(this); } virtual void Free(SubDialog *dlg) { gDelete(dlg); } };
But I don't know how to actually initialize it, this is what I thought it would be
MyPrefs prefs; MyPrefsDialog *dlg=static_cast<MyPrefsDialog*>(prefs.Alloc()); prefs.Register(ID_PLUGIN,"Testing");
But this crashes cinema when clicking on preferences under the edit menu.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/03/2004 at 05:13, xxxxxxxx wrote:
hi geespot,
to start your plug-in use this code:
MyPrefs mp; SubDialog *sd; Bool PluginStart(void) { if (!mp.Register(ID_PLUGIN,"Testing")) return FALSE; if (!sd) sd = mp.Alloc(); // create a new element in preferences dialog return TRUE; } void PluginEnd(void) { if (sd) mp.Free(sd); }
that's what's suggested by c++ documentation and it won't crash.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/03/2004 at 14:50, xxxxxxxx wrote:
Thanks!
your a star