Two pin icons. Why?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/02/2004 at 16:35, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Mac OSX ;
Language(s) : C.O.F.F.E.E ;---------
For all my plug-ins that have a dialog, when they first open, they show one blue pin icon on the top left. Ok, this is correct.
But when I close the window and call the plug-in a second time I get two pins. Its like there is one window inside another.
What can I be doing wrong?Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/08/2009 at 15:19, xxxxxxxx wrote:
I still couldn't find a solution for this.
Let me add that I have a button in my dialog, named "Cancel" and, pressing it, it executes:Close();
Apparently, this hides the window but it does not deletes it. So, when I evoque the plug-in again, the window now shows with two top bars (they don't have blue pins anymore, just the 4x4 grid).
How can I make a window really CLOSE, not just hide? -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/08/2009 at 03:23, xxxxxxxx wrote:
Please post a simplified example showing the problem.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/08/2009 at 04:32, xxxxxxxx wrote:
I found out that if I open my window as modal, with:
Open(False,-1,-1)
It works fine. It only works wrong if I open it as nonmodal, with:
Open(True,-1,-1)
Does this help or should I still show the problem, Matthias?
Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/08/2009 at 02:31, xxxxxxxx wrote:
Quote: _Does this help or should I still show the problem, Matthias?
>
> * * *
_
Yes, please provide some code, maybe the dialog framework.
It is working without problems in my tests.
>
\> include "c4d_symbols.h" \> \> \> // be sure to use a unique ID obtained from www.plugincafe.com \> var PLUGINID = 1000158; \> // be sure to use a unique ID obtained from www.plugincafe.com \> \> \> // definition of my dialog class \> class MyDialog : GeDialog \> { \> public: \> MyDialog(); \> \> CreateLayout(); \> Command(id,msg); \> Message(msg); \> \> private: \> var res; \> } \> \> MyDialog::MyDialog() \> { \> super(PLUGINID); \> \> var root = GeGetRootFilename(); \> root->RemoveLast(); \> res = new(GeResource, root); \> } \> \> MyDialog::Message(msg) \> { \> // switch (msg->GetId()) \> { \> } \> return super::Message(msg); \> } \> \> MyDialog::CreateLayout() \> { \> return LoadDialogResource(GUI_DEMO, res, 0); \> } \> \> MyDialog::Command(id,msg) \> { \> // switch (id) \> { \> } \> } \> \> \> class MyMenuPlugin : MenuPlugin \> { \> public: \> MyMenuPlugin(); \> \> GetID(); \> GetName(); \> GetHelp(); \> Execute(doc); \> \> RestoreLayout(secret); \> } \> \> MyMenuPlugin::MyMenuPlugin() \> { \> super(); \> } \> \> MyMenuPlugin::GetID() \> { \> return PLUGINID; \> } \> \> MyMenuPlugin::GetName() \> { \> return "Gui Demo"; \> } \> \> MyMenuPlugin::GetHelp() \> { \> return "Demonstrates usage of various GUI elements"; \> } \> \> var d; \> \> MyMenuPlugin::Execute(doc) \> { \> d->Open(TRUE,-1,-1); \> } \> \> MyMenuPlugin::RestoreLayout(secret) \> { \> if (!d) d = new(MyDialog); \> d->RestoreLayout(secret); \> } \> \> \> main() \> { \> d = new(MyDialog); \> \> Register(MyMenuPlugin); \> } \>
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/08/2009 at 04:20, xxxxxxxx wrote:
It is working now. I was getting the dialog resource in the main() and not in the MyDialog() function.
Now I have an additional problem. I can't seem to be able to initialize the values of the elements of the dialog.
How can I access the container of the dialog inside the overloaded Init()?
I was trying to use:bc=res->GetContainer();
bc->SetData(CHECK_TAGS,TRUE);And I defined bc as a public variable inside the MyDialog definition.
But I keep getting a Member not found error at the line:bc->SetData(CHECK_TAGS,TRUE);
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/08/2009 at 05:47, xxxxxxxx wrote:
Dialog elements are not accessed through containers but with their according set/get function. For a checkbox that would be SetCheckbox/GetCheckbox. Please check the GeBaseDialog class for these functions.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/08/2009 at 09:52, xxxxxxxx wrote:
Got it. Its working now