wrong values
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/11/2003 at 14:12, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 7.3
Platform: Mac ;
Language(s) : C.O.F.F.E.E ;---------
hello,i've got a problem with the following script:
for (i=0; i<myTextLength; i++)
{
myRotation=fGetAngle(i);
println("myRotation: ", int(myRotation));
myCtrl->SetRotation(vector(0,int(myRotation),0));
doc->Message(MSG_UPDATE);
myCtrl=myCtrl->GetNext();
}the values coming from myRotation are what they should be. but the values arriving at the object are completely different (for example: myRotation=50 ---> y-rotation of myCtrl (null-object)= 2864.789 ° ??????). what's up?? the objects are not scaled nor manipulated in any other way.
HELP!
alex
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/11/2003 at 07:35, xxxxxxxx wrote:
Rotations are specified in radians, not in degrees. Use the Radians() function to convert degrees to radians.