Dialog Position
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/11/2003 at 01:48, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.207
Platform: Windows ;
Language(s) : C++ ;---------
Is it possible to open a new dialog at a specific position? My information till now is, that this is not possible. But if I open e.g. a specific Cinama window, like one of the managers or so, these dialogs always have a specific position where they are opened....and this position can't be given by mouse position or so....I open them by the according menu. If I open the coordiate-manager, it is always opened fitting to the bottom left display corner, with the approperiate horizontal size, but with an about three times too large vertical size. And if I open the material-manager, it is always opened somewhere in the upper right part of the display, with horizontal and vertical size much too small.....so somehow these dialogs always have a specific position and size where to open, and this has to be saved somewhere, because size and position are reproduceable....they ALWAYS are the same!
Well...and my dialogs always are opened in the upper left corner, with the according size. Is there any way to tell them where to be opened and with which size? That information seems to be stored somewhere.....the question is just how to change it. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/11/2003 at 07:47, xxxxxxxx wrote:
You can set this in GeDialog::Open(). For non-modal and docked dialogs I'd expect their position to be stored. Otherwise it sounds like a bug.