How to get local coords from a shader?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/08/2003 at 05:16, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Windows ; Mac ;
Language(s) : C++ ;---------
For a shader I need to convert the global coords sd->vd->p to local object coordinates. To get the object matrix, I have to acquire the object.So my question is:
How to get that object?
Any help and insight is appreciated!
Kabe
PS: Of course, vd might be NIL, but that case is already dealed with...
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/08/2003 at 11:49, xxxxxxxx wrote:
Couldn't you use the Matrix of the RayObject of the BaseVolumeData class?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/08/2003 at 14:43, xxxxxxxx wrote:
Ehm, yes, now that I know about it
Thanks!
Kabe