Keyframing in Coffee
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/08/2003 at 07:44, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform:
Language(s) : C.O.F.F.E.E ;---------Hey, I was wondering if it was possible to keyframe animate using Coffee scripting. ie. If I had a cube at this point, could I move it to that point but it has to reach that point 30 frames later, only using Coffee? Is this possible at all - using C++ or is it just not possible? Thank you in advance.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/08/2003 at 10:54, xxxxxxxx wrote:
Generally it is possible, but I think that keyframing is one of the things that broke in C.O.F.F.E.E. in R8. (Since it uses the new parameter system.)
In C++ it's possible though. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/08/2003 at 10:55, xxxxxxxx wrote:
What you could do in C.O.F.F.E.E. is of course to implement your own keyframing system, i.e. interpolate the position as necessary yourself.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/08/2003 at 11:49, xxxxxxxx wrote:
To interpolate the position, you mean to divide the final point by the number of frames I wish for it to get there rite? I have done that....just I seem to find a problem when trying to 'store' variables such as the final frame - at each new frame, the value gets reset to nil because it gets reinitialized. Is there a way to not reset the value to nil at the next frame? I know, this is probably a really simple solution but your help is greatly appreciated. Thanx.