Polygon Selection
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/06/2003 at 09:29, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;---------
Hi,
I have a Material with a selection and want to figure out which polygons are in the selction and then I need the the edges or thew points of this polygons that I can compare them with other points. I tried it with the neighbor class and with the BaseSelect->GetRange(...).
But it isn't working right. the think is that I make a triangulation with the objects before I do this detection. Is it possible that because of this trianguilation the numbers of the polygons and faces are changed only by the object but not by the selection tag.
I tried it since two days but I don't find a sulution.
Is there any trick with the selections.
Cathleen -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/06/2003 at 12:20, xxxxxxxx wrote:
How do you do the triangulation? (MCOMMAND_TRIANGULATE should translate the tag, otherwise it looks like a bug, while of course Triangulate() cannot since it's only got the polygons.)
Also, a suggestion would be to try with a small sample of just one or two quadrangle. Then you'll immediately know if the faces are reindexed.