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    Render Each Frame

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 18/06/2003 at 12:27, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:      
      Language(s) :     C++  ;

      ---------Is there a way to detect what frame number is being rendered, during rendering?

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 19/06/2003 at 03:43, xxxxxxxx wrote:

        vps->time.GetFrame(vps->fps); should work I guess...

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 19/06/2003 at 04:10, xxxxxxxx wrote:

          What type of object is vps, a Basetime class?

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 19/06/2003 at 04:16, xxxxxxxx wrote:

            V ideo P ost S truct

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 19/06/2003 at 11:55, xxxxxxxx wrote:

              you are welcome!

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 19/06/2003 at 13:06, xxxxxxxx wrote:

                Thanks, I haven't gotten a chance to try it yet.

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 22/06/2003 at 13:59, xxxxxxxx wrote:

                  I am not sure how to use a VideoPostStruct, how would I initialize it?

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 24/06/2003 at 12:21, xxxxxxxx wrote:

                    You don't need to. C4D will always do it for you. Just access its members.

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 24/06/2003 at 13:12, xxxxxxxx wrote:

                      So are you saying all I need to do is:
                      VideoPostStruct *vps;
                      vps->time.GetFrame(vps->fps);

                      And that will tell me which frame is being rendered?

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 24/06/2003 at 13:17, xxxxxxxx wrote:

                        No, the VideoPoststruct is passed (and filled by Cinema 4D) by the corresponding functions that you then can access.
                        The videopoststruct does only make sense (well, there might be exclusive situations) if you want to write a videopost plugin. And if you do so you can use i.e. the Execute function from the VideoPostData that will pass a valid Videopoststruct pointer and you can then access its members.
                        Please have a look at the Videopost examples in the project files and in the VideoPostData Class in the SDK Documentation for more information.
                        Best
                        Samir

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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 24/06/2003 at 13:27, xxxxxxxx wrote:

                          Thanks Samir!  Here is another question then.  If I am creating a plugin that is not a VideoPost plugin then I will have to create my plugin and a VideoPost plugin and register them both right?  Then once I register it I and call the Execute function I will be able to access the members in the VideoPostStruct returned.  I was just looking to do it all with out having to create what would be equivalent to two plugins.

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