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    CustomGUI and non description objects

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 15/06/2003 at 00:31, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      How would i go about making a customgui element to use in a description file with non standard gui elements?

      In my case i want to create a single "real" type slider with more than one "handle" on it, and use that as my element.

      The customdatatype element talks about creating the interface for the customdatatype using a description file. But that of course restricts me to still using the standard elements (slider, bitmapbutoon etc). Or am i simply being very dense and not seeing how this should be done (if anyone has a vary simple example of generating and using a non-standard customgui element in the AM and they feel like explaining a little about what has to be done i would be deeply grateful.

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 15/06/2003 at 01:55, xxxxxxxx wrote:

        You would use a GeUserArea in the CustomGuiData's dialog. (Just a warning: It isn't trivial to design and implement a GUI element from scratch.)

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