Fk/IK blending
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/06/2003 at 01:16, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Mac OSX ;
Language(s) : C.O.F.F.E.E ; XPRESSO ;---------
I am trying to get some Fk/IK blending action going under Xpresso.Basically I want a switch to detect whether an object is selected or not.
If a target isn't selected I want it to track along with a bone object. If it is selected then I want it to switch to IK mode and the bone targets the object.
To get this running, I was wondering if under Xpresso how to tell Xpresso whether an object is selected or not.
It also probably wouldn't hurt for me to be able to keyframe the switch position whether it be on or not.
Any help would be appreciated.
Thanks-Dan M
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/06/2003 at 02:17, xxxxxxxx wrote:
1. Xpresso is not created to create geometry or keys... it´s an animtion system!
2. for the selection state of the object use the COFFEE node.
If(object->GetBit(BIT_AOBJ)) OUTPORT = TRUE;
else OUTPORT = FALSE; -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/06/2003 at 13:25, xxxxxxxx wrote:
Thanks Samir,
I am hoping that I can switch on auto keyframing so that it is recorded as being on or off. Wish me luck..
-D
PS I couldn't convert your sphere rotation expression to rotating objects. Is there any way you could shoot out an example in Xpresso? Thanks again.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/06/2003 at 15:05, xxxxxxxx wrote:
hi, sorry, I haven´t had the time to do it yet. I will have a look at it in the next few days and send it to you (or upload it to my website).
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/07/2003 at 16:21, xxxxxxxx wrote:
Hey samir,
I had an idea for that plugin idea we were discussing (the one about your sphere moving point would be based on).
What if you could put elliptical coordinates into it? You would then be able to do cartoony eyes that could be ovals. Pretty much right no all of our characters eyes have to round if we wnat to animate them. I just think it would be cool.
I also had another idea about an animation plugin that deals with timeline.
I have an idea for a timeline plugin.Basically I am tired of having to go into the timeline and mess with the settings for interpolation.
I would think it would be great if you could run a plugin that would read a keyframes position and see if the next keyframe in the sequence had the same position. It would then on the event of having the same position then set the interpolation to linear.
What this would do is help out with character animation. Your feet would not bobble around once you planted them on the floor or iany object that you wanted to fix to the floor or table or whatever.
Thanks
DM -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/07/2003 at 23:00, xxxxxxxx wrote:
Hi Dan,
sorry, I thought I already sent you this link: http://www.linkclub.or.jp/~westy/ Here you will find a little plugin called LimitDistanceTag that will exactly do what you were looking for, and it does its job very fine. (I am using it myself currently)
And the timeline pluggy is a nice idea. I hate those feet going up and down and you need to adjust the fcurves interpolation...but as you may have noticed I have very little time right now and have loads of work on my desk.
Best
Samir -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/07/2003 at 23:56, xxxxxxxx wrote:
Thanks Samir.
You are one of the good ones!
-DM