local/world coordinate system in c4d..
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/05/2003 at 07:11, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;---------
How can I find out if the user has enabled the "use local/world coordinate system" in Cinema 4D?
I cannot seem to find it :
Thanks
Samir -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/05/2003 at 13:15, xxxxxxxx wrote:
Howdy Samir,
If you are looking for the coordinate system for the document defined in the toolbar ( by default ) you can use the following:
BaseContainer bc = doc->GetData( SETTINGS_GENERAL );
The current state is "bc.GetBool( DOCUMENT_STATEW )"The state of XYZ can be retrieved by using the same functions and the enumerations of DOCUMENT_STATEX, DOCUMENT_STATEY, and DOCUMENT_STATEZ.
Have a beautiful day!
Your friend,
darf -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/05/2003 at 04:00, xxxxxxxx wrote:
Hi Darf,
thanks once again That was exactly what I was looking for. Great!
Cheers
Samir