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    Bevel selection after a CSTO

    Cinema 4D SDK
    python r20
    2
    2
    510
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    • P
      pim
      last edited by

      1. I have a Cube from which I select 1 side.
      2. I put a bevel under the cube with the polygon selection just created
      3. I do a CSTO of the Cube + Bevel and I see that the polygon selection is changed.
        Seems logical, because the number of polygons has changed due to the bevel.

      But is there a way to get the original selection back?

      0_1544198711919_401e0a46-1ca9-4b7f-8bff-7bf4ac26c9c5-image.png

      0_1544198859971_ef4d9f33-79fb-4c54-9463-9039af27d70d-image.png

      0_1544198891258_c8670079-8671-4cb5-a993-938e783e6597-image.png

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      • a_blockA
        a_block
        last edited by

        Hi Pim,

        no, I don't think so.
        Basically the Selection tag reacts to MSG_POINTS_CHANGED and MSG_POLYGONS_CHANGED, in the end adding or removing the needed amount of points or polygons in the selection array. But there's no information, what to do with for example additional points. And so it heavily depends on where the new points/polygons are added and also which tool does so, what the outcome for those selected entities will be.
        Something that will probably be addressed in future with the CustomDataTag introduced in R20.

        Cheers,
        Andreas

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