Compile error....
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/03/2003 at 07:53, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.001
Platform: Windows ;
Language(s) : C++ ;---------
I am getting an error, and I need help...
error C2248: 'Open' : cannot access public member declared in class 'GeDialog'
I am trying to use my main plugin class to open a dialog through the dialog class when the Plugin::Execute() function goes....
Thanks,
pixo_linx -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/03/2003 at 08:22, xxxxxxxx wrote:
Check your class definition, it should look like:
class MyDialog : public GeDialog { public:
did you do...
class MyDialog : GeDialog { public:
The second would give you that error since the Open() function will be inherited as private.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/03/2003 at 08:39, xxxxxxxx wrote:
Thanks... one of those overlooked things..
It took care of that but now I am getting an unresolved symbol error...?
error LNK2001: unresolved external symbol "public: __thiscall MyDialog::MyDialog(void)" (??0MyDialog@@QAE@XZ)
What exactly causes that.... -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/03/2003 at 08:51, xxxxxxxx wrote:
class Mydialog : public GeDialog { MyDialog(); }
without
MyDialog::MyDialog() {}
will cause that, i.e. you haven't defined the constructor.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/03/2003 at 09:02, xxxxxxxx wrote:
Thanks Mr. Sterner ...
completely missed that...
us newbies and our questions...;)
Thanks,
pixo_linx