Inserting shader into Shaderlink [SOLVED]
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On 09/08/2017 at 02:53, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 14+
Platform: Windows ; Mac ;
Language(s) : C++ ;---------
Hello,In my object generator plugin, I have a shaderlink as a description parameter.
I would like to click on a button that inserts a shader into that shaderlink.In the button Message, I tried using the following:
AutoAlloc<BaseShader> shader1(Xcolor); BaseContainer* bc = op->GetDataInstance(); bc->SetLink(MY_SHADER_LINK_ID, shader1);
Obviously it does not work.
I know how to set a shader in a material, but I would like to be able to set in an independent shaderlink.Thanks!
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On 09/08/2017 at 06:11, xxxxxxxx wrote:
The shader have to belong to a BaseList2d so you have to insert it using YourObject.InsertShader
For more information take a look at https://developers.maxon.net/docs/cpp/2023_2/class_base_list2_d.html#ab92ca1997b2f1e2b879c1e3f18cd01ed -
On 09/08/2017 at 06:37, xxxxxxxx wrote:
Thank you for your answer gr4ph0s. I was missing MyObject->InsertShader.
It works now.