Getting Active Camera
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/02/2003 at 22:29, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.012
Platform:
Language(s) : C.O.F.F.E.E ;---------
Is there any way in COFFEE (either by hacking it or by some hidden function, to return the currently active camera (not active as in selected, but active as in the one you're currently looking through)?If not... anyone fancy making a version of the C++ SDK that's compatible with Apples free ProjectBuilder?
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/02/2003 at 02:13, xxxxxxxx wrote:
No, that's not possible.
Such a ProjectBuilder (and perhaps GCC or Borland C++ on the PC side) project would be nice, but I don't have the time or skill myself. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/10/2004 at 02:39, xxxxxxxx wrote:
Yeah. I've been recently looking for ActiveCamera in coffee but no effect. or maybe expresso? anyone?
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/10/2004 at 05:33, xxxxxxxx wrote:
I have looked into using free compilers for C4D plugins myself, but unfortunately this is close to impossible, because the ABI's (object format, virtual table layout, member pointer layout) are different.
So you either use MSVC on Windows and Metrowerks on the Mac or you will have to manually convert all objects at the border between C4D and the plugin. This alone would be an awful lot of work, which gets even worse, because the object formats are not fully documented.
The problem looks a bit better on Windows, because you can get MSVC for free.
Michael