Turning a primitive object off
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/01/2005 at 07:55, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Mac ;
Language(s) : C.O.F.F.E.E ;---------
How can I turn off a primitive object off (green tick to red X) using COFFEE?
Thank you in advanceRui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/01/2005 at 10:33, xxxxxxxx wrote:
Ok, never mind... found it. But its not very obvious, from the documentation
Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/01/2005 at 09:59, xxxxxxxx wrote:
If you told me how to do it, the next version of the C.O.F.F.E.E. docs might be a bit better. (And people searching the forum would also know how to do it.)
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/01/2005 at 11:32, xxxxxxxx wrote:
You are right, Mikael. Well, I searched and searched and I could only find:
GetEditorMode()
but that only gives me the semaphores.
Then, walking backwards, I found BaseList2D and the command SetBit.
In it, there is this line:BIT_AOBJ - Active object
But this is missleading because what it really means is that that object is SELECTED, not active or inactive.
Since this was not helping me, I wend back to BaseObject. And, incidently, I clicked in GetDeformMode. Well, I would never relate this with the green tick but I read there:
MODE_ON - Green tick (on) MODE_OFF - Red cross (off) NOTOK - Object has no tick
There was no SetDeformMode command but, since there was a GetDeformMode, for the sake of cumplementarity, I risked and typed:
op->SetDeformMode(MODE_OFF);
And it worked!!!
But I didn't found it documented.Rui Batista