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    Vertexmap

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 02/01/2005 at 10:32, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.012 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi PPL !

      WE have now an Plugin that can export Vertices (THX !!!) and now we need to get the VertexMaps.

      I know how to get them ( BaseTag* ptag = Obj->GetTag(Tvertexmap); ) but I dont know the Vertexmap Structure and dont find in the help it.

      I mean i can get UVWMap so:
      BaseTag* ptag = Obj->GetTag(Tuvw);
      UVWStruct uv = static_cast<UVWTag*>(ptag)->Get(i);

      But how can i use Vertexmap ? VertexMapStruct doesnt exist 😞 I found something about GetDataAdress or so.

      Someone can help ? 🙂

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 02/01/2005 at 11:35, xxxxxxxx wrote:

        VertexMap tags are VariableTag derivatives.

        GetDataAddress() returns an array of Reals, same number of elements and indices as vertices for the Point/PolyObject.

        The Real elements of the array determine the weighting of their vertex counterparts (0.0 = 0%, 1.0 = 100%).

        Robert

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 02/01/2005 at 11:44, xxxxxxxx wrote:

          Thanks 🙂

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