Generate pos and rot anim. tracks
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/09/2004 at 00:12, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.502
Platform: Windows ;
Language(s) : C++ ;---------
Hi.
How can i generate position and rotation tracks (with anim. keys / values on keys) for some objects?Thx for answers.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/09/2004 at 05:30, xxxxxxxx wrote:
Something like this:
// Create KeyFrame for specified BaseDocument doc, BaseObject obj, type(id, sid) and Real value at Real frame void CreateKeyFrame(BaseDocument *doc, BaseObject* obj, LONG id, LONG sid, Real frame, Real value) { BaseTime time = BaseTime::BaseTime(frame, doc->GetFps()); BaseTrack *track; BaseSequence *seq; BaseKey *key; AnimValue *av; // Add KeyFrame if (!(track = AllocValueTrack(obj, DescID(DescLevel(id),DescLevel(sid, DTYPE_REAL, 0))))) throw ErrorException(ERROR_MEMORY, "CreateKeyFrame.track"); obj->InsertTrackLast(track); if (!(seq = track->AutoAddSequence(doc,time))) throw ErrorException(ERROR_MEMORY, "CreateKeyFrame.seq"); if (!(key = BaseKey::Alloc(seq->GetType()))) throw ErrorException(ERROR_MEMORY, "CreateKeyFrame.key"); if (!(av = GetKeyValue(key))) throw ErrorException(ERROR_MEMORY, "CreateKeyFrame.av"); av->value = value; key->SetTime(time); seq->InsertKey(key); }
id is the track ID - i.e.: ID_BASEOBJECT_POSITION (see .res files for ids for tracks).
sid is the sub ID - i.e.: VECTOR_X, VECTOR_Y, VECTOR_Z
Robert
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/09/2004 at 05:45, xxxxxxxx wrote:
Thx you very much!