Conversion to XCode?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/09/2004 at 16:00, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 7.300
Platform: Mac OSX ;
Language(s) : C++ ;---------
Hello,I was wondering if anyone has had success building the sample plugins in XCode. Starting from a clean XCode project and adding the api, I am running into a couple conflicts where C4D classes or functions conflict with classes or structs of the same name in Apple frameworks - namely PolygonObject and Marker. I get errors even though I removed the frameworks from the project.
Any suggestions would be greatly appreciated!
Thanks,
Jane -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/09/2004 at 16:09, xxxxxxxx wrote:
*Mark*
Let me know if you resolve this as I'll be attempting the same thing soon (using XCode for plugin compilation - can't afford CodeWarrior at the moment).
Also, if I may be bold, I have NEVER programmed under MacOS (only Amiga, Linux, MSDOS, and Windows). If I have questions, could you point me to an "Idiot's Guide to MacOS programming with XCode".
Thanks,
Robert -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/09/2004 at 21:15, xxxxxxxx wrote:
Howdy,
I don't think you can use XCode for the SDK. I started out getting Codewarrior for Mac OSX and ended up having to get the OS9 module.
Do a search and you may find the thread I started about this, and get more details from the answers I got.
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/09/2004 at 21:36, xxxxxxxx wrote:
That's disappointing...
Is there any other Mac IDE capable of creating plugins using the SDK (that costs less than CodeWarrior)?
Robert
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/09/2004 at 21:54, xxxxxxxx wrote:
Thanks, Cactus Dan!
I read the thread you started back in March about OS X - only Codewarrior. I ran into the same situation writing a plug-in for another package. If C4D requires the plugin to be CFM, then XCode can't be used either.
Robert, I have only used Apple's XCode tutorials and reference on their web site (http://developer.apple.com).
Take care,
Jane -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/09/2004 at 03:02, xxxxxxxx wrote:
Hi all,
I didn't know that there are two ABI formats working on OS X and that C4D and XCode unfortunately use different ones.
However, it seems possible to call CFM code from MachO code and vice-versa. There are glue functions mentioned in an Apple example and at a Mozilla page.
Someone would have to work this into the SDK to convert all pointers which are passed around. I am tempted to try this, if only I had a Mac...
Michael
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/09/2004 at 06:18, xxxxxxxx wrote:
Howdy,
Well, I'm working an a Mac and I only know and use Codewarrior. It's the easiest to use (especially for self taught neophytes like me).
As far as any other development software, you might could try the Google Mac specific search engine to narrow down the search:
http://www.google.com/mac.htmlAdios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/09/2004 at 11:11, xxxxxxxx wrote:
Quote: Originally posted by Michael Roitzsch on 09 September 2004
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> * * *
>
> However, it seems possible to call CFM code from MachO code and vice-versa.
>
>
> * * *Forget what I said. I looked into it, but the C++ ABIs of both formats are different as well, so this would be an awful lot of conversion work.
Michael