Animation - desperate questions
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/07/2004 at 03:39, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.500
Platform: Windows ;
Language(s) : C++ ;---------
I am totaly desperate...How can I put an Animation to an object in c++ ?!?
E.G. I would like to put a Visible - in - Editor - Track to an Object - how does this work? How do I assign these parameters to the track when creating it?
How can I set up the animation values in the keys?
What role do Descriptions play in this game?And if anyone of you can answer this question, where did you learn it?!?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/07/2004 at 16:25, xxxxxxxx wrote:
BaseTrack* track = AllocDataTrack(obj, DescID(ID_BASEOBJECT_VISIBILITY_EDITOR)); BaseSequence* seq = track->AutoAddSequence(doc, BaseTime(0.0)); BaseKey* key = BaseKey::Alloc(Sdata); key->GetDataInstance()->SetData(DATAKEY_VALUE, MODE_OFF); seq->InsertKey(key); obj->InsertTrack(track);
How I learnt it? I asked the developers, since I couldn't figure the DATAKEY_VALUE part out; guess that means I should improve the docs a bit for next version...
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/08/2004 at 03:39, xxxxxxxx wrote:
Thx for your quick answer.
Would be a great deal adding a little info to the docs. They are good for Experts as a reference but newbies have some problems with 'em.
Btw: Is there a way to access the "Enable" - Setting of an object via Animation without writing a plugin ?