i.d. stuff
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/07/2004 at 13:08, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.5
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;---------
I dont mean to be thick, but could someone please clarify a small point? I can
t determine if an object is a SpherifyObject by using getclass( ), but the i.d. for one is 1001003.
if ( obj->GetType()==1001003 ) println("a spherify object!");
Is this a SAFE way to recognize an object , or do the i.d. s ever change in different versions of cinema ...
cheers.... -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/07/2004 at 15:05, xxxxxxxx wrote:
edit* I just noticed this is a coffee question. Sorry my response was for c++.
Try doing it like this insteadif(obj->GetType() == Osphere) { ... }
Besides being safe between different versions of cinema, its much easier to read
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/07/2004 at 16:33, xxxxxxxx wrote:
Thanks anyway..........!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/07/2004 at 16:49, xxxxxxxx wrote:
The IDs had better not change too often, or compiled C++ plugins would break. A prettier way, though no more dynamic, is to copy the enum or define from the C++ API to the top of your C.O.F.F.E.E. code. (I.e. so you could write Ospherify instead of 1001003.)
const var Ospherify = 1001003;
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/07/2004 at 06:44, xxxxxxxx wrote:
Thanks for the help Mikael....
I am a little paranoid at times!