Hiding objects in editor
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/06/2004 at 16:04, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.206
Platform:
Language(s) : C++ ;---------
Quick question,
I created a null object through code, I would like that object hidden in editor and render.
Most obvious is this.BaseContainer *bcNull = onull->GetDataInstance(); bcNull->SetLong(ID_BASEOBJECT_VISIBILITY_EDITOR,OBJECT_OFF); bcNull->SetLong(ID_BASEOBJECT_VISIBILITY_RENDER,OBJECT_OFF);
But that doesnt work, the null object still shows
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/06/2004 at 04:24, xxxxxxxx wrote:
This seems to work:
BaseObject* obj = doc->GetFirstObject(); obj->SetParameter(DescID(ID_BASEOBJECT_VISIBILITY_EDITOR), OBJECT_OFF, 0); obj->SetParameter(DescID(ID_BASEOBJECT_VISIBILITY_RENDER), OBJECT_OFF, 0); EventAdd();
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/06/2004 at 10:29, xxxxxxxx wrote:
SetEditorMode() and SetRenderMode() are probably even easier. Just for completeness.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/06/2004 at 14:39, xxxxxxxx wrote:
Thank you kind sir's
Didn't notice the two functions to do this directly