Bits and Wing-vector in particle tag
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/02/2004 at 02:48, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 6
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;---------
Hi there,
does anyone know what the wing-vector of the partice tag is good for? As I do some tweaking on the particle system, I could use another vector for storage, and this one does not seem to be used by anything else - or is it?
Also - is there a description of the "bits"-value? I've figured some stuff out but not all, I suppose...
greetings
Michael -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/02/2004 at 16:57, xxxxxxxx wrote:
Wing: In the C++ SDK the name is more suggestive, v1. This is simply the X-axis of the particle, whereas the tangent is the Z-axis. Together these give the Y-axis (Z % X = Y).
Bits: There are only two bits, PARTICLE_VISIBLE and PARTICLE_ALIVE. (I'm not sure if this is the right spelling in C.O.F.F.E.E.)