ambient() and diffuse() color retrieval
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 02/01/2004 at 19:59, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 6.303
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;---------
I am attempting to port some shader from the RenderMan companion over to COFFEE.
I need to be able to retrieve the ambient lighting color and the diffuse lighting component of the point being shaded i.e. something like diffuse(N), where N is the normal of the point currently being shaded.
Any ideas?
Cheers -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/01/2004 at 04:59, xxxxxxxx wrote:
Have a look at the BaseVolumeData that you can access through a shader in Cinema 4D. There you can get all those information afai can see.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/01/2004 at 05:01, xxxxxxxx wrote:
upps, haven´t seen this is coffee. In COFFEE all this is directly in the VolumeData Class