GetPoints for animation
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/11/2003 at 16:18, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.206
Platform:
Language(s) : C.O.F.F.E.E ;---------
Hi
When using BaseObject->GetPoints(), ive always assumed the frame was on the correct frame.
But ive come to a problem where I need to get the points of frame 10 through 15 or whatever.
How do I do this? GetPoints just returns the points of the current frame -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/11/2003 at 07:33, xxxxxxxx wrote:
This isn't possible in C.O.F.F.E.E., unless you store the points five frames back yourself. During rendering this will always work, though you can get sync problems in the editor.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/12/2003 at 05:47, xxxxxxxx wrote:
Thats a shame.
Is there a way I can change to a specific frame using COFFEE then?
Then I could use GetPoints for the data.
I'm writing an export plugin, that exports meshes to a file format. The file format will support animation and I wrote it in COFFEE because it would of been cross platform as standard.
So I could make it so my plugin goes through the frames and keeps track of all the vertices