MouseDrag
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/11/2003 at 14:22, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.207
Platform: Windows ;
Language(s) : C++ ;---------
Although I haven´t set the MOUSEDRAG_NOMOVE flag in my toolplugin, my loop still isn´t executed when I have no mouse movement but only the LMB hold down.
Is this a bug or am I doing something wrong?
Thanks in advance -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/11/2003 at 15:07, xxxxxxxx wrote:
Ok, got it. If it IS set it will NOT return if there is no mousemovement. Either the documentation is wrong or the flag really does not do what it says.
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/11/2003 at 08:29, xxxxxxxx wrote:
Definitely works as documented.
Take a look at the LiquidTool example and remove the line "if (dx==0.0 && dy==0.0) continue;"
You'll see that the metaballs are created even when you don't move the mouse. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/11/2003 at 08:31, xxxxxxxx wrote:
The documentation says:
MOUSEDRAG_NOMOVE_<_h4_>_
Return if no mouse movement was done.
This indicates that when this flag is set, Cinema will "Return if no mouse movement was done". So this is definetly wrong documented!! -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/11/2003 at 09:19, xxxxxxxx wrote:
I agree this can be misunderstood. It should be:
"Always return, even if no mouse movement was done".