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    Object rotation angle

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 02/10/2003 at 15:52, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.200 
      Platform:      
      Language(s) :     C++  ;

      ---------
      My 3D Math is not great and im having trouble trying to rotate an object to the same direction a Polygon is facing.
      At first I thought I would calculate the normal of a polygon to determine the direction my object needs to be. But I dont know how to use that to rotate the object in the same direction as the normal.
      Any help is much appreciated

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 06/10/2003 at 14:49, xxxxxxxx wrote:

        you could make a vector  and convert it with VectorToHPB()

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 07/10/2003 at 03:32, xxxxxxxx wrote:

          Yea, thats what I did in the end.
          Thanks anyway

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