COFFEE object creation
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/09/2003 at 10:35, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.207
Platform: Windows ;
Language(s) : C++ ;---------
Isn´t it possible to create objects with COFFEE via the SDK COFFEE Engine?
I understand that doing so in XPresso nodes isn´t good but isn´t there a way to "allow" it for usage in plugins?
Thanks
Samir -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/09/2003 at 13:04, xxxxxxxx wrote:
Doesn't it work? What functions do you use? Perhaps they have been blocked...
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/09/2003 at 15:14, xxxxxxxx wrote:
Hi Samir and all !
It's possible to create object with a Coffee node in Xpresso like that:
**main()
{
var obj;
var doc=GetActiveDocument(); **
** if (Input1==10)
{
obj=new(CubeObject);
obj->SetName("My_object");
doc->InsertObject(obj,NULL,NULL);
doc->Message(MSG_UPDATE);
}
}**"Input1" is an entry of the Coffee node (frame number for example...) and it commands the Cube creation in the scene.
But a lot of changes appears with C4D 8, about some objects ID names (PrimitiveObject becomes CubeObject, CylinderObject...) -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/09/2003 at 00:22, xxxxxxxx wrote:
Hi both of you,
thanks it does work now. I had a conditional statement that was always FALSE so the engine didn´t even get to the execution part *ashamed*
Thank you anyway