texturenamecustomgui...
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/06/2003 at 17:36, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;---------
Hi,
I have a commandplugin with a dialog and need to retrieve the string of a texturename customgui field I have added.
The example in the SDK doesn´t really help me. Using msg.GetString(id) does always return NULL and GetString(id,text) doesn´t work either. I am trying to get in the command method...
Anybody knows how it works?
Thanks... -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/06/2003 at 07:55, xxxxxxxx wrote:
Not every CustomGui supported the GetData() command (fixed for next version). Until then you can use the following:
// in Command() switch (id) { case MY_TEXTURENAME_ID: String mystring = msg.GetString(BFM_ACTION_VALUE); break; }
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/06/2003 at 08:38, xxxxxxxx wrote:
Thanks, will try that one!