Create Material
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On 09/01/2018 at 07:00, xxxxxxxx wrote:
I have an object generator plugin with a button only one button, that should create any material other than standard(banji, hair, nukei, fog, etc.), but it always creates standard material.
class Testplugin(c4d.plugins.ObjectData) : def Message(self, node, type, data) : if type == c4d.MSG_DESCRIPTION_COMMAND: if data["id"][0].id == TESTPLUGIN_VALUE: material = c4d.Material(1017730) doc = c4d.documents.GetActiveDocument() doc.InsertMaterial(material) return True
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On 09/01/2018 at 07:00, xxxxxxxx wrote:
Download plugin: https://www.dropbox.com/s/54xhu6fd0k1xj42/Create Material.rar?dl=0
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On 09/01/2018 at 07:02, xxxxxxxx wrote:
It is worth mentioning that it works if I'm creating the desired material by utilizing c4d.CallCommand()
I need to use the previous approach but I'm not getting any error messages when using it. -
On 09/01/2018 at 07:07, xxxxxxxx wrote:
Figured it out... I had to use c4d.BaseMaterial instead of c4d.Material