Vertex map is not correctly filled
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On 18/12/2017 at 11:40, xxxxxxxx wrote:
I have an objectdata plugin.
In GetVirtualObjects() I create a vertex map.
This vertex map is the then used in a Smoothing deformer.The hierarchy is then:
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Smoothing deformer
objA - vertex deformer.This works! Smoothing is visible.
I can see that if I insert a clone of this intermediate result.After that I do a CSTO, but then it seems as if the vertex map is not correctly filled.
No smoothing is visible.def GetVirtualObjects(self, op, hierarchyhelp) : doc = op.GetDocument() if op.GetDown() is None or op.GetDown().GetNext() is None: return c4d.BaseObject(c4d.Onull) res = op.GetAndCheckHierarchyClone(hierarchyhelp, op.GetDown(), c4d.HIERARCHYCLONEFLAGS_ASPOLY , True) if res['dirty'] == False: return res['clone'] objA = res['clone'].GetDown() objB = objA.GetNext() vertexMap = self.Selection2VertexMap(objA) #create and add vertex map. This works. null2 = c4d.BaseObject(c4d.Onull) objA.InsertUnder(null2) smoothingObject = c4d.BaseObject(1024529) #smoothing smoothingObject[c4d.ID_CA_SMOOTHING_DEFORMER_OBJECT_STRENGTH] = .20 smoothingObject[c4d.ID_CA_SMOOTHING_DEFORMER_OBJECT_ITERATIONS] = 20 smoothingObject[c4d.ID_CA_SMOOTHING_DEFORMER_OBJECT_STIFFNESS] = 1.0 smoothingObject[c4d.ID_CA_SMOOTHING_DEFORMER_OBJECT_STIFF_MAP] = vertexMap smoothingObject.InsertUnder(null2) cstoObject = self.CSTO(doc, null2) doc.InsertObject(null2.GetClone()) #debug: Show intermediate result return cstoObject
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On 18/12/2017 at 13:08, xxxxxxxx wrote:
I guess I solved it.
I am now using a temp document for the csto.