[SOLVED]Turn between SplineData and BaseContainer?
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On 29/11/2017 at 04:13, xxxxxxxx wrote:
[Original Topic] Convert between SplineData and base container?
[Original Post]
Hello, again!
In a previous Topic, I learn how to create a default spline user data.
But there comes some other problems.
<1> If I want to use c4d.SplineData to set some value first, then turn it into a base container for adding it to user data,
<2> or use c4d.SplineData to change some value in a predefined "SplineData" base container,
how can I do?Thanks again~
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On 29/11/2017 at 05:41, xxxxxxxx wrote:
import c4d def main() : obj = doc.GetActiveObject() if not obj: return # Create Spline Data bc = c4d.GetCustomDatatypeDefault(c4d.CUSTOMDATATYPE_SPLINE) bc[c4d.DESC_NAME] = "Spline" splineID = obj.AddUserData(bc) # Assign default vaue spline = c4d.SplineData() spline.SetKnot(1,c4d.Vector(1,1,0)) obj[splineID] = spline c4d.EventAdd() if __name__=='__main__': main()
Basicly SplineData do not get a Basecontainer but it's the host objet that have one. And you copy or set this basecontainer that link to a SplineData.
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On 29/11/2017 at 08:53, xxxxxxxx wrote:
Thank you for your patience and detail answer!
I learn a lot!
Thank you again!