Dot .. and other questions / updating to r18
-
On 28/09/2017 at 09:38, xxxxxxxx wrote:
User Information:
Cinema 4D Version: r18
Platform: Windows ;
Language(s) : C++ ;---------
Hi, while painfully updating my plugin i come along various problems, one of them is the multiplication of a vector with a matrix, which i previously did like this:
vPosition*splineObj->GetMg()How do i do this now?
cheers,
Elloedit: uh oh... found it.. can only be multiplied from the right
-
On 28/09/2017 at 10:09, xxxxxxxx wrote:
As written here matrice can now only be multiplied with a vector from the right.
https://developers.maxon.net/docs/cpp/2023_2/page_list_of_name_changes_in_r15_api.htmlSo that give us
splineObj->GetMg() * vPosition -
On 28/09/2017 at 10:59, xxxxxxxx wrote:
thank you...
-
On 29/09/2017 at 01:39, xxxxxxxx wrote:
Hello,
you find information on how to use a Matrix also in the Matrix Manual.
best wishes,
Sebastian -
On 29/09/2017 at 04:49, xxxxxxxx wrote:
yes, thank you... already managed to update everything to work. even under VS2017 btw.