fusion shader insert shader()
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On 06/03/2017 at 08:08, xxxxxxxx wrote:
I am having problems filling both channels of the fusion shader with python.
What I am trying to achieve is:
- Take the existing shader, if any, from the colour channel.
- Create a fusion shader
- Insert a colour shader in the blend channel
- Insert the original shader in the base channel
- Insert the fusion shader into the colour channelI can add the colour shader & update the material with the fusion shader but when I try to add the original shader to the base channel I get the message:
"AssertionError: Found next objects. Please add them seperately"
I guess it is a syntax problem.
Here is a synapsis of my code:
existing_shader = mat[c4d.MATERIAL_COLOR_SHADER]
col_shader = c4d.BaseList2D(c4d.Xcolor)fusion_shader = c4d.BaseList2D(c4d.Xfusion)
fusion_shader[c4d.SLA_FUSION_BLEND_CHANNEL] = col_shader
fusion_shader.InsertShader(col_shader)
fusion_shader.Message(c4d.MSG_CHANGE)if existing_shader:
fusion_shader[c4d.SLA_FUSION_BASE_CHANNEL] = existing_shader
fusion_shader.InsertShader(existing_shader)
fusion_shader.Message(c4d.MSG_CHANGE)mat[c4d.MATERIAL_COLOR_SHADER] = fusion_shader
mat.InsertShader(fusion_shader)
mat.Message(c4d.MSG_CHANGE)
mat.Update(True, True)The error is for th eline:
fusion_shader.InsertShader(existing_shader)
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On 07/03/2017 at 01:11, xxxxxxxx wrote:
Hello,
any GeListNode can only be part of one single list. Before insertion into a new list, you need to remove it from the old list (existing_shader.Remove()).
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On 07/03/2017 at 01:41, xxxxxxxx wrote:
Thanks Andreas, works perfectly, I understand better now.