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    Bones with COFFEE

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 05/03/2003 at 06:28, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.012 
      Platform:   Windows  ;   
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      Hi,

      Anybody knows how to create bones and manipulate it
      with C.O.F.F.E.E. ?

      Thank you.

      B->

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 05/03/2003 at 12:37, xxxxxxxx wrote:

        Yes, you can find all BoneObject informations in the COFFEE SDK Documentation for C4D 6. There is no difference with R8 in this case.

        var myBone=new(BoneObject); //create the bone

        To access parameters, you need to get the bone container:
        var myBoneContainer=myBone->GetContainer();
        doc->InsertObject(myBone,NULL,NULL); //insert the bone in your document
        Then you can read/write all parameters (see Coffee documentation)

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 06/03/2003 at 03:20, xxxxxxxx wrote:

          WOOOOW, tengaal. toi ici? Quel honeur! 🙂 Bienvenu et j´espère que ca sera pas la seule fois, hein?!
          A+
          Samir

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 06/03/2003 at 16:52, xxxxxxxx wrote:

            Hello Samir !
            Congratulations for your new DPInstantTree plugin, a great work and a good idea !
            I like this forum, and I think I will learn a lot of things. I hope my english isn't too bad...

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