Bones with COFFEE
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/03/2003 at 06:28, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.012
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;---------
Hi,Anybody knows how to create bones and manipulate it
with C.O.F.F.E.E. ?Thank you.
B->
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/03/2003 at 12:37, xxxxxxxx wrote:
Yes, you can find all BoneObject informations in the COFFEE SDK Documentation for C4D 6. There is no difference with R8 in this case.
var myBone=new(BoneObject); //create the bone
To access parameters, you need to get the bone container:
var myBoneContainer=myBone->GetContainer();
doc->InsertObject(myBone,NULL,NULL); //insert the bone in your document
Then you can read/write all parameters (see Coffee documentation) -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/03/2003 at 03:20, xxxxxxxx wrote:
WOOOOW, tengaal. toi ici? Quel honeur! Bienvenu et j´espère que ca sera pas la seule fois, hein?!
A+
Samir -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/03/2003 at 16:52, xxxxxxxx wrote:
Hello Samir !
Congratulations for your new DPInstantTree plugin, a great work and a good idea !
I like this forum, and I think I will learn a lot of things. I hope my english isn't too bad...