Set CKey with Vector Data [SOLVED]
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On 16/10/2016 at 06:10, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 17
Platform: Windows ;
Language(s) : C++ ;---------
I want to keyframe the position Vector of an object. The following (simplified) code does this, but the keyframed position coordinates in the C4D GUI is not being marked red.CTrack* pos_track = CTrack::Alloc(object, DescID(DescLevel(ID_BASEOBJECT_REL_POSITION,DTYPE_VECTOR, 0))); object->InsertTrackSorted(pos_track); for (size_t i = 0; i < motiondata.size(); i++) { CKey* pos_key = pos_track->GetCurve()->AddKey(BaseTime(i, fps)); auto &p = motiondata[i].pos; pos_key->SetGeData(pos_track->GetCurve(), Vector(p[0], p[1], p[2])); }
I previously created separate tracks for each position component and then used CKey::SetValue to set the floating point value of each position component in a keyframe.
This correctly marked the keyframed position coordinates red in the C4D GUI, but the code becomes more messy and unreadable.Is there a way to create keyframes using vector data and still have the coordinates being marked as red?
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On 16/10/2016 at 06:40, xxxxxxxx wrote:
After your loop.
Use this to update the pallet that holds those dots: DrawViews(c4d.DRAWFLAGS_FORCEFULLREDRAW)-ScottA
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On 16/10/2016 at 07:47, xxxxxxxx wrote:
Originally posted by xxxxxxxx
After your loop.
Use this to update the pallet that holds those dots: DrawViews(c4d.DRAWFLAGS_FORCEFULLREDRAW)-ScottA
Tried both
DrawViews(DRAWFLAGS_FORCEFULLREDRAW);
and
BaseDraw* bd = doc->GetActiveBaseDraw(); if (bd) { DrawViews(DRAWFLAGS_FORCEFULLREDRAW, bd); }
but they still don't display as red.
Edit:
I think that there might be some fundamental diference between "Value Keys" and "Data Keys"(the ones I'm creating).
It's as if "Data Keys" happens behind the scenes, even if they only affect GUI-accessible parameters such as position coordinates. -
On 16/10/2016 at 08:56, xxxxxxxx wrote:
I'm still using R13. So maybe they changed in in later versions. But I'm surprised your code works at all. Because AFAIK. You can't create a position track in one line. You need to create each track individually like this:
CTrack *posX_track = CTrack::Alloc(obj, DescID(DescLevel(ID_BASEOBJECT_REL_POSITION, DTYPE_VECTOR, 0), DescLevel(VECTOR_X, DTYPE_REAL, 0)));
When I do this and use DrawViews(c4d.DRAWFLAGS_FORCEFULLREDRAW). The dots turn from yellow to red as expected when using SetGeData().
-ScottA
Edit:
One other thing to note.
SetGeData() seems to be mostly used for animating descriptions. Like bool type GUI operations.
For positions I think you're supposed to use SetValue() instead. -
On 16/10/2016 at 09:29, xxxxxxxx wrote:
Originally posted by xxxxxxxx
I'm still using R13. So maybe they changed in in later versions. But I'm surprised your code works at all. Because AFAIK. You can't create a position track in one line. You need to create each track individually like this:
CTrack *posX_track = CTrack::Alloc(obj, DescID(DescLevel(ID_BASEOBJECT_REL_POSITION, DTYPE_VECTOR, 0), DescLevel(VECTOR_X, DTYPE_REAL, 0)));
When I do this and use DrawViews(c4d.DRAWFLAGS_FORCEFULLREDRAW). The dots turn from yellow to red as expected when using SetGeData().
-ScottA
Originally posted by xxxxxxxx
I previously created separate tracks for each position component and then used CKey::SetValue to set the floating point value of each position component in a keyframe.
This correctly marked the keyframed position coordinates red in the C4D GUI, but the code becomes more messy and unreadable.As stated in OP, I did this at first and I want to avoid it since it's an ugly solution.
Animation track categories (value and data) is a thing in R17 at least, so the code works.
https://developers.maxon.net/docs/cpp/2023_2/page_manual_ckey.html#page_manual_ckey_edit_valueEdit:
Originally posted by xxxxxxxx
Edit:
One other thing to note.
SetGeData() seems to be mostly used for animating descriptions. Like bool type GUI operations.
For positions I think you're supposed to use SetValue() instead.This seems very weird to me. Working with vector and matrix types in a 3D environment rather than doing everything componentwise should be standard.
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On 16/10/2016 at 09:57, xxxxxxxx wrote:
That SDK example seems to be talking about special tracks.
I have fallen way behind to the most recent changes and additions. So I can't say for sure it can't be done.
The support guys might have a different answer for you on Monday.-ScottA
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On 16/10/2016 at 22:27, xxxxxxxx wrote:
Alright, thanks for your time anyway.
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On 17/10/2016 at 02:23, xxxxxxxx wrote:
Hello,
indeed it looks like that you have to animate each vector component individually to properly create the needed tracks. Only then the animation dots appear. It shouldn't be too hard to come up with a simple utility function to handle this. Since R18 the API contains BaseObject::GetVectorTracks() that gives easy access to the actual vector component tracks. See BaseObject Manual.
With the tracks created you have to call EventAdd() to inform Cinema about the update.
best wishes,
Sebastian -
On 17/10/2016 at 04:16, xxxxxxxx wrote:
Ok, thanks for confirming.
Yes, I suppose a simple function could be used to handle vectors of tracks. Just wanted to make sure that I wasn't missing something before starting.Also, nice to see that this type of functionality is beginning to be built into the api.